Since beginning my master’s degree,
I have been working diligently to utilize technology more often in my classroom
so my students will have access to 21st century learning. With the
course that I am finishing now, I have learned so much about incorporating
problem based learning, social networking/ online collaboration, and digital
storytelling.
My GAME plan has pushed me to
“facilitate and inspire student learning and creativity,” as well as “engage in
professional growth and leadership.” I have been working hard on exposing my
students to more real world applications, as opposed to teacher directed
instruction. They are given ample opportunities to work together on a common task
that is real world focused in order to create a more authentic learning
environment. In addition, I am continually reading through the blogs that I
have subscribed to for more ideas and hope to post some of them here in the
future.
Using the GAME plan with my
students is an organized way to allow them to focus on the given task. I would
want to focus on the monitoring piece the most with them. For myself, I have
found that I set goals constantly, but fail to really monitor my progress
throughout. If this is something I struggle with, it is certainly something my
students will struggle with. It will help them stay on track and to meet their
goals efficiently.
For years, I have been using social
networking/ online collaboration through edmodo and will continue to do so, as
I have had great success with my students. A new goal I am setting for myself
is to try to include at least one problem based learning activity or one
digital storytelling activity for each unit I teach. Although these processes
are lengthy, they are great ways to keep up student engagement, as well as
fostering student achievement.
International Society for
Technology in Education. (2008). National
education standards for teachers (NETS-T). Retrieved from
http://www.iste.org/standards/nets-for-teachers